The Video Game History Foundation recently released an article about the ill-fated Simcopter-64 project. I didn’t quite remember anything about as it was started right before I moved on from Maxis. But it is a good tale and well worth the read. Doing a 3D game like SimCopter on a game console at the time would have been hard to imagine. Unlike PCs they had limited memory space and SimCopter needed that. Enjoy the read (yes, I’m quoted in it).