The SimCopter Version that Never Was

The Video Game History Foundation recently released an article about the ill-fated Simcopter-64 project. I didn’t quite remember anything about as it was started right before I moved on from Maxis. But it is a good tale and well worth the read. Doing a 3D game like SimCopter on a game console at the time would have been hard to imagine. Unlike PCs they had limited memory space and SimCopter needed that. Enjoy the read (yes, I’m quoted in it).

https://gamehistory.org/simcopter-64/

Rainy Day Thoughts

Finally it’s raining again here in the Bay Area. Now I don’t have to water any plants outside this week. So being a bad blogger I’m finally adding another post.

A friend sent me a link to this interview with Will Wright who I worked with back in my days at Maxis. Seems that Will is exploring machine learning these days. That’s something that I’ve been meaning to explore myself.

https://venturebeat.com/games/the-deanbeat-will-wrights-view-of-the-future-of-gaming/

Here’s a link to Will’s game company.

https://www.galliumstudios.com/

Best of luck to Will and his new venture.

.NET Maui and Visual Studio 2022 finally made “General Release” meaning it can be used for releasable projects. There are still a few things that are needed so I can move my projects from Xamarin to Maui.

One I’ve been pounding on is a responsive grid layout for my projects. Basically so the layout could work both on desktop and phones I am converting some test code that did that on Xamarin to Maui. Unravelling the mysteries of that seems to have bared fruit and I may post an example on how I solved it in an upcoming post.

In the meantime I’ll try to keep the cake out of the rain…